05 Oct '13, 9am

Bra liten tutorial om hur man kommer igång med spelprogrammering med JRuby och spelbiblioteket Slick2D:

Bra liten tutorial om hur man kommer igång med spelprogrammering med JRuby och spelbiblioteket Slick2D:

Sure. That's the convention for building libraries and proper, mass distributed (and ideally gemified) projects. This is a scrappy tutorial to learn about JRuby integration with LWJGL and Slick. I skip intense structuring if it's a scrappy, throwaway project, especially in articles like this where it's just extraneous detail. I mean, strictly, the classes would all be separate, stored in files and subdirectories under /lib and then you'd have to create a script to launch the app and put it in /bin, add a Gemfile, add a Rakefile, and follow TDD to build the entire thing. I'm skipping all of that here but, yeah, when you eventually build something at a professional level, it's time to pull all of those ideas together (although almost no game developers use TDD, I've noticed).

Full article: http://www.rubyinside.com/video-game-ruby-tutorial-5726.html

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