Real-time Games using HTML5, WebSockets, nodejs and socket.io Posted by IndianGuru on April 13, 2012 — 2 comments Ever imagined playing a game on the web by simply logging in – no local installation required, no licenses and you can continue from where you left off! Imagine multi-player games from your browser or phone – basically ‘gaming in the cloud’. Ok – that sounded pretty cliche :) But its already here folks and faster and better then we can imagine! Read how JoshSoftware built this.
Full article: http://www.rubyflow.com/items/7503-real-time-games-using-...
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